The classical and punishing Shin Megami Tensei franchise is backmost with a caller mainline entry, and it’s afloat of everything we’ve travel to expect from the series: challenging battles, aggravated demon negotiations, and philosophical conundrums astir the authorities of the world. I’ve been playing Shin Megami Tensei V, already clocking adjacent to 40 hours, but I haven’t reached the extremity to present my last verdict. Until then, I’ll say: Shin Megami Tensei sticks adjacent to its roots – for amended oregon worse. This means communal bid complaints, specified arsenic mediocre navigation and obtuse instructions, remain, but Atlus has besides enhanced definite aspects, with much expansive areas, much accomplishment customization, and stellar demon designs. If you’re an SMT fan, you should consciousness astatine location with the long, hard-fought travel that awaits. If you’re a newcomer, immoderate of the game’s much archaic and arduous ways mightiness crook you off.
As a longtime fan, I’ve enjoyed a bully information of my travel done SMT V. However, I’d beryllium remiss if I didn’t admit I’ve besides spent my just stock of clip yelling astatine the surface owed to infuriating bosses oregon searching for a needle successful a haystack to find immoderate well-hidden path. Sometimes it feels similar the crippled does everything it tin to forestall you from succeeding oregon progressing, and that’s ever been portion of the point: things don’t travel easy successful SMT, but overcoming the top obstacles does travel with large rewards and satisfaction. Nothing beats having a brag hitch retired your enactment with a azygous attack, lone to travel backmost stronger with amended skills to antagonistic that.
I emotion the adrenaline unreserved of the do-or-die fights, but I’ve been a spot disappointed successful the story. Narrative has ne'er been SMT’s forte, but I ever looked guardant to the absorbing ways the bid presents issues astir the satellite that don’t person clear-cut answers. I played SMT V for 35 hours earlier the communicative started offering meaningful choices astir however I wanted to recreate the world. Just similar successful past entries, you get to take however you privation to alteration the world, with decisions representing the instrumentality and chaos ends of the spectrum. The story’s slow pacing hurts, particularly successful making you attraction astir this satellite you’re expected to prevention and recreate. Considering the large stakes, I haven’t felt overmuch for the characters oregon the world’s impending doom. They each consciousness similar inheritance sound to get you retired successful the satellite and fighting. Some characters correspond antithetic philosophies connected however you tin reshape the satellite – specified arsenic keeping the presumption quo oregon knocking down each the structures successful spot – but it doesn’t assistance that these characters are precise one-dimensional. So far, I haven’t gained overmuch penetration into their logic and what these paths mean for the world. I anticipation that changes by the game’s finale.
Thankfully, the tried-and-true gameplay has entertained maine capable to disregard the humdrum communicative beats. My involvement is chiefly owed to the demon recruitment and the fusion system, which, similar past games, remains the bosom and psyche of the experience. In short, you sway enemies to your broadside with dialog options and past harvester monsters unneurotic to make amended ones to usage successful battle. I continually effort to up-one my past creation, and I emotion the state alongside accrued customization connected manus for some your demons and subordinate character. Beyond the prime of deciding which skills to transportation implicit erstwhile you fuse demons, you tin besides infuse a demon’s essence to transportation their skills. For the main character, you tin besides summation a demon’s affinities utilizing their essence. For example, if you find a demon’s essence that blocks aggregate elements - your main quality tin inherit those. It seems similar a tiny thing, but it tin marque a large quality successful hard battles. I utilized this to my vantage erstwhile I encountered bosses with deadly elemental attacks to guarantee my main quality stayed live and blocked them for an other turn.
The turn-based combat is astatine its champion successful SMT V, and it’s reminiscent of III’s Press-Turn system. It requires a batch of thought to optimize your turns, which comes down to a premix of buffs/debuffs and exploiting elemental weaknesses. Watching your crook fig summation by landing critical strikes oregon hitting an enemy’s weaknesses is simply a delight. Special “Magatsushi skills,” which tin beryllium utilized erstwhile you capable a gauge by doing things similar landing attacks, lone adhd to the fun, arsenic these tin bash everything from refilling your party’s MP to making their adjacent attacks beryllium criticals. I experimented much than I ever person with uncovering complementary skills to summation damage, and I loved coming up with caller tactics based connected my demons’ powers.
Exploration is greatly expanded for this entry, and I loved however I was compelled to scour each inch of each area. I recovered large rewards successful doing so, arsenic you tin find statues that rise each your demons’ levels, invaluable items, and peculiar bosses/quests. Hidden passim the country and successful hard-to-reach places are creatures called Miman. Collecting these small fellows and reaching definite milestones reward you with highly utile items. I liked stumbling upon these things and felt their rewards were worthwhile.
The areas aren’t lone bigger, but there’s a batch of verticality to the satellite this clip around. You’ll find yourself platforming to scope higher points and utilizing tallness to your vantage to find paths and items successful the distance. Some of the platforming is punishing arsenic missing a leap means going each the mode astir to the opening of a agelong platforming sequence. At times, the satellite is frustrating to research owed to its sometimes-confusing layout design. I didn’t similar perpetually consulting the representation conscionable to find definite destinations; having your caput successful a representation kills the immersion and thrill of exploration.
My clip with Shin Megami Tensei V has been afloat of highs and lows, but that’s what I’ve travel to expect from the series. I similar a batch that’s here, adjacent if it makes maine curse sometimes. For instance, prevention points are beauteous plentiful, but they don’t forestall the casual nonaccomplishment of advancement from 1 conflict gone terribly wrong, which happens a batch successful the satellite of SMT. I respect Atlus for knowing what SMT is and not trying to rewrite the look and crook it into thing it’s not. I conscionable anticipation determination are immoderate surprises near earlier I decorativeness the game. Right now, it lacks a definite thing to marque it genuinely memorable, extracurricular of its fantabulous demon designs.